|80's gamer wearing Atari vest. I'd totally rock this look.|
Science fiction is freakily predictive. It's a medium in which big future issues can be explored. Perhaps it's a good way to talk to students about possibilities? These books have predicted the future or should that be reframed as the possibilities that can happen.
My class have also been playing and reviewing Curriculum for the Future. In this game they help convince a panel of adults what the new school curriculum should be. These curriculums are different from the ordinary and show some fantastic possibilities. "Why don't we do some of this stuff now" - said Miss 10 and I agreed.
So right now I am seeing gaming both digital and table top, as being ways in which we explore ideas, work with each other ("I love how interactive my learning is when I play a game with someone" - Mr 11), create new possibilities and have some fun. Play has uncertainty and we need to experience this to prepare us for the uncertainties we are yet to face.
Call me a gamer if you wish... Games are the key to our future.